![]() This option rewards you with a point Order. If you choose "Come to terms with Herrick", ![]() When you return to the Flail, you will have another choice, check the "Deal" option below. You must pay 10 gold to find the document. You will learn that Kisten tried to kill a man and steal the document by which he legally obtained ownership of the property, despite the fact that this is an illegal acquisition. This choice rewards you with a point Anarchy. If you choose "Come to terms with Flail", Choose Bludgeon or Guerric (Seeds of Betrayal) The tweet pays you 50 gold as an apology. If you talk to Magistrate Tweet, Ivar will complain about Cutter's thieving habits. You will get a point Anarchy for this choice. The end of the quest is the same for both options. Killing his men will give you 4 mana and 500 gold. You must attack Cutter and his men, which will lead to a fight. If you choose to deal with the Cutter gang, Deal with the cutter or talk to the magistrate (Priceless Chickens) He tells you to follow him into the castle. Tenebros said it was a wise decision and provided some information about the crooked guard. Ivar offers to kill Fero, and Horace agrees. If you give it to Horace and he gives you information about the crooked guard, he will head to Irok Castle. Give the note to Horace or Tenebros (Enemies among men) You get a Stoneskin Scroll - a great spell worth saving to learn it. You solve a small riddle and then convince the mage to call the golems back. If you're not playing a mage, you can't make this choice. You will receive finesse points for this choice. If you choose "Pacify golems with their master", You kill golems and gain the Summon Golem spell. This is your only choice as Ivor since you need to be a mage. You will receive power points for this choice. Destroy the prison golems or subdue the golems with the help of their master (Ruins of A New Hope) You get 300 gold and soldier's boots from the warehouse. A small group of people occupy a nearby town and kill the dwarves standing nearby. The nearest recruiter, Mark, will open the robbers for recruitment. Lupin and Rald appreciate the help and will continue their plans to plunder the supplies of the dwarf castle. If you decide to attack the gnomes, you will encounter two dogs and a dwarf. When you return to the city, you will see the dwarves delivering lumber. The nearby dwarf camp survives and you get 300 gold and soldier's boots. Mark, a nearby recruiter, unlocks dwarven militias for recruitment. This is the easier fight of the two and the "good guy" choice. When you defeat enemies, you get order points and some gold. You will fight with a gang of deserters and two squads of robbers. All Elections and their consequences in King's Bounty 2 Attack humans or attack dwarves (Axes and wood chips quest) You can save the game before turning in or completing quests, and then reload it if the original reward was not specified. This means that as long as I have a legendary item X as a reward, you can get another one. Important note: The reward tables in King's Bounty 2 are somewhat randomized. We offer save money before every important decision in case you change your mind. There are some big changes, but as long as you read the dialogue, they are obvious. Changes in rewards, various dialogues, etc. However, for the most part, these are minor differences. We focus primarily on the immediate consequences of your decisions as this is a huge game and it would be impossible to understand the consequences of each decision going forward. However, for the most part, it's a similar dialogue with similar options and consequences. Depending on the character you are playing as, the exact content of the wording may differ and some options may not be available. Throughout the passage, we played for the character of Ivor. This walkthrough shows all the choices and the consequences they lead to in King's Bounty 2. King's Bounty II has several conversation and dialogue options. But perhaps the savior - the last hope of the kingdom - is already among us, and he will be able to fight back the forces of evil! Conspiracies, sabotage, witchcraft - there are countless reasons for alarm.
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